![]() ![]() The reactors may support specific nodes, set by the player, that act where atomic bonds can be made or broken, where atoms can undergo fission or fusion, or where logic decisions based on atom type can be made. The two waldos can also be synchronized, forcing one to wait for the other to reach a synchronization command. The commands direct the movement of the waldo, to pick up, rotate, and drop atoms and molecules, and to trigger reactor events such as chemical bond formation. The player adds commands from an array to direct each waldo independently through the grid. Each reactor has up to two input and up to two output quadrants, and supports two waldos, red and blue, manipulated through command icons placed on the grid. The primary game mode of SpaceChem depicts the internal workings of a Reactor, mapped out to a 10 × 8 regular grid. Gameplay In SpaceChem, the player takes the role of a SpaceChem Reactor Engineer whose task is to create circuits through which atoms and molecules flow with the aid of waldos to produce particular batches of chemical shipments for each level. SpaceChem was incorporated into some academic institutions for teaching concepts related to both chemistry and programming. Reviewers found the game's open-ended problem-solving nature as a highlight of the title. The game has since been ported to other computing platforms and mobile devices. ![]() Though it was initially rejected for sale on the Steam platform, Valve later offered to sell the game after it received high praise from game journalists further attention came from the game's release alongside one of the Humble Indie Bundles. The game was initially released for Microsoft Windows at the start of 2011 via Zachtronics' own website. SpaceChem was the developer's first foray into a commercial title after a number of free Flash-based browser games that feature similar puzzle-based assembly problems. In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators (called "waldos" in the game) that interact with atoms and molecules through a visual programming language. Learn about the past of the CEO of SpaceChem with a new installment of the exciting story □️ Wikipedia: SpaceChem is an indie puzzle game developed by Zachtronics Industries, based on principles of automation and chemical bonding.Includes seven new puzzles using the new “quantum junction” mechanic, including three pipelines.Gameplay features a new mechanic, the “quantum junction”, which takes ResearchNet’s quantum tunnel to the next level. Follow a young Bruce Novak, the future CEO of SpaceChem, and his team of engineers on a mission to collapse the star 63 Corvi into a collapsar gateway and expand the human empire. Expansion : SpaceChem DLC: 63 Corvi Explore the past with SpaceChem’s first DLC pack, “SpaceChem: 63 Corvi”. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem. SpaceChem is an obscenely addictive, design-based puzzle game about building machines and fighting monsters in the name of science! Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. □□"A puzzle game in which the player develops a molecule assembly plant"□□. (empty): □️ Technical informations □ Social Devs ( Zachtronics Industries ): The Project: □️ Related ] ] □️ Misc. ![]()
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